Mobile app developer specializing in Flutter, iOS & Android. Portfolio with apps, case studies and technical insights.
I build mobile products with LLMs and computer vision in production, not demos. The real decisions: API or on-device, serverless or a standing backend.
Not "AI wrote my app". Agents run my audits, refactors and releases, but only because I know what should come out. What I delegate, what I never hand off.
New apps used to get a free visibility boost in the App Store. Apple also gives $100 in Search Ads credits. I tested it launching Mooly. What still works?
Two mobile products, each with its own dev, research, and marketing. In a standard terminal it was chaos. cmux turned dozens of tabs into 4 workspaces.
Pubspec said 2.4.0+117, the app showed 2.3.9. The culprit was not Flutter: two hardcoded files nobody ever looks at, and a lesson that sticks for years.
The app development market changed more in three years than in the previous decade. An honest comparison of three ways to actually get your app built.
Quotes from €10k to €250k for "the same" app are not random. What really drives the price, the realistic ranges for 2026, and where cutting costs backfires.
A practical guide to mobile app MVPs: what actually tests your business model, what is safe to cut, what you must never cut, and a realistic timeline.
I don't have a research team. I built three personas as a filter and stopped building for an imaginary power user. One of them killed iPad support.